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GDevelop JS Platform
Platform for developing HTML5/Javascript based games with GDevelop
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This is the complete list of members for gdjs::ExporterHelper, including all inherited members.
| AddDeprecatedFontFilesToFontResources(gd::AbstractFileSystem &fs, gd::ResourcesContainer &resourcesManager, const gd::String &exportDir, gd::String urlPrefix="") (defined in gdjs::ExporterHelper) | gdjs::ExporterHelper | static |
| AddLibsInclude(bool pixiRenderers, bool pixiInThreeRenderers, bool isInGameEdition, bool includeWebsocketDebuggerClient, bool includeWindowMessageDebuggerClient, bool includeMinimalDebuggerClient, bool includeCaptureManager, bool includeInAppTutorialMessage, gd::String gdevelopLogoStyle, std::vector< gd::String > &includesFiles) | gdjs::ExporterHelper | |
| codeOutputDir | gdjs::ExporterHelper | |
| CompleteIndexFile(gd::String &indexFileContent, gd::String exportDir, const std::vector< gd::String > &includesFiles, unsigned int nonRuntimeScriptsCacheBurst, gd::String additionalSpec) | gdjs::ExporterHelper | |
| ExportBuildResourcesElectronFiles(const gd::Project &project, gd::String exportDir) | gdjs::ExporterHelper | |
| ExportCordovaFiles(const gd::Project &project, gd::String exportDir, std::set< gd::String > usedExtensions) | gdjs::ExporterHelper | |
| ExportEffectIncludes(gd::Project &project, std::vector< gd::String > &includesFiles) | gdjs::ExporterHelper | |
| ExportElectronFiles(const gd::Project &project, gd::String exportDir, std::set< gd::String > usedExtensions) | gdjs::ExporterHelper | |
| ExporterHelper(gd::AbstractFileSystem &fileSystem, gd::String gdjsRoot_, gd::String codeOutputDir) (defined in gdjs::ExporterHelper) | gdjs::ExporterHelper | |
| ExportFacebookInstantGamesFiles(const gd::Project &project, gd::String exportDir) | gdjs::ExporterHelper | |
| ExportHtml5Files(const gd::Project &project, gd::String exportDir) | gdjs::ExporterHelper | |
| ExportIncludesAndLibs(const std::vector< gd::String > &includesFiles, gd::String exportDir, bool exportSourceMaps) | gdjs::ExporterHelper | |
| ExportIndexFile(const gd::Project &project, gd::String source, gd::String exportDir, const std::vector< gd::String > &includesFiles, const std::vector< gd::SourceFileMetadata > &sourceFiles, unsigned int nonRuntimeScriptsCacheBurst, gd::String additionalSpec="") | gdjs::ExporterHelper | |
| ExportProjectData(gd::AbstractFileSystem &fs, gd::Project &project, gd::String filename, const gd::SerializerElement &runtimeGameOptions, bool isInGameEdition, const std::vector< gd::InGameEditorResourceMetadata > &inGameEditorResources) | gdjs::ExporterHelper | static |
| ExportProjectForPixiPreview(const PreviewExportOptions &options, std::vector< gd::String > &includesFiles) | gdjs::ExporterHelper | |
| ExportResources(gd::AbstractFileSystem &fs, gd::Project &project, gd::String exportDir) | gdjs::ExporterHelper | static |
| ExportScenesEventsCode(const gd::Project &project, gd::String outputDir, std::vector< gd::String > &includesFiles, gd::WholeProjectDiagnosticReport &wholeProjectDiagnosticReport, bool exportForPreview) | gdjs::ExporterHelper | |
| fs | gdjs::ExporterHelper | |
| gdjsRoot | gdjs::ExporterHelper | |
| GenerateWebManifest(const gd::Project &project) | gdjs::ExporterHelper | |
| GetExportedIncludeFilename(gd::AbstractFileSystem &fs, const gd::String &gdjsRoot, const gd::String &include, unsigned int nonRuntimeScriptsCacheBurst=0) | gdjs::ExporterHelper | static |
| GetLastError() const | gdjs::ExporterHelper | inline |
| lastError | gdjs::ExporterHelper | |
| RemoveIncludes(bool pixiRenderers, std::vector< gd::String > &includesFiles) | gdjs::ExporterHelper | |
| SerializeProjectData(gd::AbstractFileSystem &fs, const gd::Project &project, const PreviewExportOptions &options, gd::SerializerElement &projectDataElement, const std::vector< gd::InGameEditorResourceMetadata > &inGameEditorResources) | gdjs::ExporterHelper | static |
| SerializeRuntimeGameOptions(gd::AbstractFileSystem &fs, const gd::String &gdjsRoot, const PreviewExportOptions &options, std::vector< gd::String > &includesFiles, gd::SerializerElement &runtimeGameOptionsElement) | gdjs::ExporterHelper | static |
| SetCodeOutputDirectory(gd::String codeOutputDir_) | gdjs::ExporterHelper | inline |
| ~ExporterHelper() (defined in gdjs::ExporterHelper) | gdjs::ExporterHelper | inlinevirtual |