GDevelop Core
Core library for developing platforms and tools compatible with GDevelop.
gd::Layer Member List

This is the complete list of members for gd::Layer, including all inherited members.

AddCamera(const Camera &camera)gd::Layerinline
DeleteCamera(std::size_t n)gd::Layerinline
GetAmbientLightColorBlue() constgd::Layerinline
GetAmbientLightColorGreen() constgd::Layerinline
GetAmbientLightColorRed() constgd::Layerinline
GetCamera(std::size_t n) constgd::Layerinline
GetCamera(std::size_t n)gd::Layerinline
GetCamera3DFarPlaneDistance() const (defined in gd::Layer)gd::Layerinline
GetCamera3DFieldOfView() const (defined in gd::Layer)gd::Layerinline
GetCamera3DNearPlaneDistance() const (defined in gd::Layer)gd::Layerinline
GetCameraCount() constgd::Layerinline
GetCameraType() const (defined in gd::Layer)gd::Layerinline
GetDefaultCameraBehavior() const (defined in gd::Layer)gd::Layerinline
GetEffects()gd::Layer
GetEffects() constgd::Layer
GetName() constgd::Layerinline
GetRenderingType() const (defined in gd::Layer)gd::Layerinline
GetVisibility() constgd::Layerinline
IsFollowingBaseLayerCamera() constgd::Layerinline
IsLightingLayer() constgd::Layerinline
IsLocked() constgd::Layerinline
Layer() (defined in gd::Layer)gd::Layer
SerializeTo(SerializerElement &element) constgd::Layer
SetAmbientLightColor(unsigned int r, unsigned int g, unsigned int b)gd::Layerinline
SetCamera3DFarPlaneDistance(double distance) (defined in gd::Layer)gd::Layerinline
SetCamera3DFieldOfView(double angle) (defined in gd::Layer)gd::Layerinline
SetCamera3DNearPlaneDistance(double distance) (defined in gd::Layer)gd::Layerinline
SetCameraCount(std::size_t n)gd::Layer
SetCameraType(const gd::String &cameraType_) (defined in gd::Layer)gd::Layerinline
SetDefaultCameraBehavior(const gd::String &defaultCameraBehavior_) (defined in gd::Layer)gd::Layerinline
SetFollowBaseLayerCamera(bool followBaseLayerCamera_)gd::Layerinline
SetLightingLayer(bool isLightingLayer_)gd::Layerinline
SetLocked(bool isLocked_)gd::Layerinline
SetName(const gd::String &name_)gd::Layerinline
SetRenderingType(const gd::String &renderingType_) (defined in gd::Layer)gd::Layerinline
SetVisibility(bool isVisible_)gd::Layerinline
UnserializeFrom(const SerializerElement &element)gd::Layer
~Layer() (defined in gd::Layer)gd::Layerinlinevirtual