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Hierarchy

Index

Properties

HorizontalAnchor: { NONE: number; PROPORTIONAL: number; WINDOW_LEFT: number; WINDOW_RIGHT: number } = ...

Type declaration

  • NONE: number
  • PROPORTIONAL: number
  • WINDOW_LEFT: number
  • WINDOW_RIGHT: number
VerticalAnchor: { NONE: number; PROPORTIONAL: number; WINDOW_BOTTOM: number; WINDOW_TOP: number } = ...

Type declaration

  • NONE: number
  • PROPORTIONAL: number
  • WINDOW_BOTTOM: number
  • WINDOW_TOP: number
name: string
type: string

Methods

  • activate(enable: boolean): void
  • activated(): boolean
  • doStepPostEvents(runtimeScene: any): void
  • doStepPreEvents(runtimeScene: any): void
  • getName(): string
  • getNameId(): number
  • onActivate(): void
  • onCreated(): void
  • onDeActivate(): void
  • onDestroy(): void
  • This method is called when the owner of the behavior is being removed from the scene and is about to be destroyed/reused later or when the behavior is removed from an object (can happen in case of hot-reloading only. Otherwise, behaviors are just de-activated, not removed. See onDeActivate).

    Returns void

  • onObjectHotReloaded(): void
  • updateFromBehaviorData(oldBehaviorData: any, newBehaviorData: any): boolean

Constructors

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