The resources loader of the game.
Static
clampCreates a new gdjs.HowlerSound using preloaded/cached Howl instances.
The name of the file or resource to play.
True if a music, false if a sound.
Between 0 and 1.
True if it should be played looping.
speed at which it is played.
HowlerSoundManager is used to manage the sounds and musics of a RuntimeScene.
It is basically a container to associate channels to sounds and keep a list of all sounds being played.