The layer
The scene renderer
Static Private vectorStatic Private Readonly zeroZOrderPixi doesn't sort children with zIndex == 0.
Set the maximum "drawing distance", in pixels, of the 2D when in the 3D world. This corresponds to the "height" of the 2D plane. Used when the 3D camera is tilted on the X or Y axis (instead of looking down the Z axis, as it's done by default for 2D games). This is useful to avoid the 2D plane being too big when the camera is tilted.
Set the texture of the 2D plane in the 3D world to be the same WebGL texture as the PixiJS RenderTexture - so that the 2D rendering can be shown in the 3D world.
The renderer for a gdjs.Layer using Pixi.js.