If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader.
Default filter samples for any filter.
Default filter resolution for any filter.
If enabled is true the filter is applied, if false it will not.
Legacy filters use position and uvs from attributes (set by filter system)
The samples override of the filter instance.
If set to null
, the sample count of the current render target is used.
The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.
Program that the shader uses.
The WebGL state the filter requires to render.
Applies the filter
The renderer to retrieve the filter from
The input render target.
The target to output to.
A short hand function to create a shader based of a vertex and fragment shader.
The source of the vertex shader.
The source of the fragment shader.
Custom uniforms to use to augment the built-in ones.
A shiny new PixiJS shader!
Sets the blend mode of the filter.
Sets the blend mode of the filter.
The default fragment shader source
The default vertex shader source
The resolution of the filter. Setting this to be lower will lower the quality but
increase the performance of the filter.
If set to null
or 0
, the resolution of the current render target is used.
The resolution of the filter. Setting this to be lower will lower the quality but
increase the performance of the filter.
If set to null
or 0
, the resolution of the current render target is used.
Shader uniform values, shortcut for uniformGroup.uniforms
.
Generated using TypeDoc
Used for caching shader IDs.