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GDevelop JavaScript game engine
gdjs
LightRuntimeObjectPixiRenderer
Class LightRuntimeObjectPixiRenderer
Pixi renderer for light runtime objects.
Hierarchy
LightRuntimeObjectPixiRenderer
Index
Constructors
constructor
Properties
default
Fragment
Shader
default
Vertex
Shader
textured
Fragment
Shader
Methods
ensure
Up
To
Date
get
Renderer
Object
update
Color
update
Debug
Mode
update
Mesh
update
Radius
update
Texture
Constructors
constructor
new
Light
Runtime
Object
Pixi
Renderer
(
runtimeObject
:
LightRuntimeObject
, instanceContainer
:
RuntimeInstanceContainer
)
:
LightRuntimeObjectPixiRenderer
Parameters
runtimeObject:
LightRuntimeObject
instanceContainer:
RuntimeInstanceContainer
Returns
LightRuntimeObjectPixiRenderer
Properties
Static
default
Fragment
Shader
default
Fragment
Shader
:
string
= ...
Static
default
Vertex
Shader
default
Vertex
Shader
:
string
= ...
Static
textured
Fragment
Shader
textured
Fragment
Shader
:
string
= ...
Methods
ensure
Up
To
Date
ensure
Up
To
Date
(
)
:
void
Returns
void
get
Renderer
Object
get
Renderer
Object
(
)
:
null
|
Container
<
DisplayObject
>
|
Mesh
<
MeshMaterial
>
Returns
null
|
Container
<
DisplayObject
>
|
Mesh
<
MeshMaterial
>
update
Color
update
Color
(
)
:
void
Returns
void
update
Debug
Mode
update
Debug
Mode
(
)
:
void
Returns
void
update
Mesh
update
Mesh
(
)
:
void
Returns
void
update
Radius
update
Radius
(
)
:
void
Returns
void
update
Texture
update
Texture
(
)
:
void
Returns
void
Exports
gdjs
Base3DHandler
Cube3DRuntime
Object
Model3DRuntime
Object
Pathfinding
Runtime
Behavior
Physics3DRuntime
Behavior
Physics
Character3DRuntime
Behavior
Pixi
Filters
Tools
Tile
Map
Top
Down
Movement
Runtime
Behavior
ad
Mob
device
Sensors
device
Vibration
evt
Tools
evts
Ext__
My
Extension__
My
Custom
Object
file
System
get
Pixi
Runtime
Game
With
Assets
multiplayer
multiplayer
Components
multiplayer
Peer
Js
Helper
pathfinding
physics2
physics3d
player
Authentication
player
Authentication
Components
scene3d
screenshot
steamworks
watermark
Light
Runtime
Object
Pixi
Renderer
constructor
default
Fragment
Shader
default
Vertex
Shader
ensure
Up
To
Date
get
Renderer
Object
textured
Fragment
Shader
update
Color
update
Debug
Mode
update
Mesh
update
Radius
update
Texture
Generated using
TypeDoc
Pixi renderer for light runtime objects.