Load GLB files (using
Three.js), using the "model3D" resources
registered in the game resources.
Return a 3D model.
Caller should not modify the object but clone it.
The name of the json resource.
a 3D model if it exists.
Return the kind of resources handled by this manager.
Load all the 3D models.
Note that even if a file is already loaded, it will be reloaded (useful for hot-reloading, as files can have been modified without the editor knowing).
Process the specified resource.
This method will only be run while loading screen is shown. It can do heavy tasks like parsing data.
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