Static Readonly cellPrivate navThe size of the non-navigable border around the heightfield. [Limit: >=0] [Units: vx]
0
Optional bounds?: [bbMin: Vector3Tuple, bbMax: Vector3Tuple]The minimum and maximum bounds of the heightfield's AABB in world units. If not provided, the bounding box will be calculated from the input positions and indices
Optional buildtrue
The y-axis cell size to use for fields. Limit: > 0] [Units: wu]
0.2
The xz-plane cell size to use for fields. [Limit: > 0] [Units: wu]
0.2
Sets the sampling distance to use when generating the detail mesh. (For height detail only.) [Limits: 0 or >= 0.9] [Units: wu]
6
The maximum distance the detail mesh surface should deviate from heightfield data. (For height detail only.) [Limit: >=0] [Units: wu]
1
The maximum allowed length for contour edges along the border of the mesh. [Limit: >=0] [Units: vx]
12
The maximum distance a simplfied contour's border edges should deviate the original raw contour. [Limit: >=0] [Units: vx]
1.3
The maximum number of vertices allowed for polygons generated during the be merged with larger regions. [Limit: >=0] [Units: vx]
6
Any regions with a span count smaller than this value will, if possible, be merged with larger regions. [Limit: >=0] [Units: vx]
20
The minimum number of cells allowed to form isolated island areas. [Limit: >=0] [Units: vx]
8
Optional offMaximum ledge height that is considered to still be traversable. [Limit: >=0] [Units: vx]
2
Minimum floor to 'ceiling' height that will still allow the floor area to be considered walkable. [Limit: >= 3] [Units: vx]
2
The distance to erode/shrink the walkable area of the heightfield away from obstructions. [Limit: >=0] [Units: vx]
0.5
The maximum slope that is considered walkable. [Limits: 0 <= value < 90] [Units: Degrees]
60
Add a character to the list of existing characters.
Add a obstacle to the list of existing obstacles.
Static getGet the obstacles manager of an instance container.
Remove a character from the list of existing characters.
Remove a obstacle from the list of existing obstacles. Be sure that the obstacle was added before.
Private addPrivate addPrivate addPrivate add
NavMeshObstaclesManager manages the common objects shared by objects having a pathfinding behavior: In particular, the obstacles behaviors are required to declare themselves (see
NavMeshObstaclesManager.addObstacle) to the manager of their associated container (seeNavMeshObstaclesManager.getManager).