Static SOURCE_If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader.
true
Static defaultDefault filter samples for any filter.
PIXI.MSAA_QUALITY.NONE
Static defaultDefault filter resolution for any filter.
If enabled is true the filter is applied, if false it will not.
Readonly legacyLegacy filters use position and uvs from attributes (set by filter system)
The samples override of the filter instance.
If set to null, the sample count of the current render target is used.
PIXI.Filter.defaultMultisample
The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.
Program that the shader uses.
The WebGL state the filter requires to render.
Sets the blend mode of the filter.
PIXI.BLEND_MODES.NORMAL
Static defaultThe default fragment shader source
Static defaultThe default vertex shader source
The resolution of the filter. Setting this to be lower will lower the quality but
increase the performance of the filter.
If set to null or 0, the resolution of the current render target is used.
PIXI.Filter.defaultResolution
Shader uniform values, shortcut for uniformGroup.uniforms.
Applies the filter
The renderer to retrieve the filter from
The input render target.
The target to output to.
Optional clearMode: CLEAR_MODESShould the output be cleared before rendering to it.
Optional _currentState: FilterStateIt's current state of filter. There are some useful properties in the currentState : target, filters, sourceFrame, destinationFrame, renderTarget, resolution
Static fromA short hand function to create a shader based of a vertex and fragment shader.
Optional vertexSrc: stringThe source of the vertex shader.
Optional fragmentSrc: stringThe source of the fragment shader.
Optional uniforms: Dict<any>Custom uniforms to use to augment the built-in ones.
A shiny new PixiJS shader!
Used for caching shader IDs.