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GDevelop JavaScript game engine
gdjs
ParticleEmitterObjectPixiRenderer
Class ParticleEmitterObjectPixiRenderer
Hierarchy
ParticleEmitterObjectPixiRenderer
Index
Methods
compute
Lifetime
destroy
get
Particle
Count
get
Renderer
Object
has
Started
is
Texture
Name
Valid
recreate
reset
Emission
set
Additive
Rendering
set
Alpha
set
Angle
set
Color
set
Flow
set
Force
set
Gravity
set
Life
Time
set
Max
Particles
Count
set
Particle
Rotation
Speed
set
Position
set
Size
set
Texture
Name
set
Zone
Radius
start
stop
update
Constructors
constructor
Properties
emitter
renderer
started
frequency
Minimum
Value
Methods
Static
compute
Lifetime
compute
Lifetime
(
flow
:
number
, tank
:
number
)
:
number
Parameters
flow:
number
tank:
number
Returns
number
destroy
destroy
(
)
:
void
Returns
void
get
Particle
Count
get
Particle
Count
(
)
:
number
Returns
number
get
Renderer
Object
get
Renderer
Object
(
)
:
Container
<
DisplayObject
>
Returns
Container
<
DisplayObject
>
has
Started
has
Started
(
)
:
boolean
Returns
boolean
is
Texture
Name
Valid
is
Texture
Name
Valid
(
texture
:
string
, instanceContainer
:
RuntimeInstanceContainer
)
:
boolean
Parameters
texture:
string
instanceContainer:
RuntimeInstanceContainer
Returns
boolean
recreate
recreate
(
)
:
void
Returns
void
reset
Emission
reset
Emission
(
flow
:
number
, tank
:
number
)
:
void
Parameters
flow:
number
tank:
number
Returns
void
set
Additive
Rendering
set
Additive
Rendering
(
enabled
:
boolean
)
:
void
Parameters
enabled:
boolean
Returns
void
set
Alpha
set
Alpha
(
alpha1
:
number
, alpha2
:
number
)
:
void
Parameters
alpha1:
number
alpha2:
number
Returns
void
set
Angle
set
Angle
(
angle1
:
number
, angle2
:
number
)
:
void
Parameters
angle1:
number
angle2:
number
Returns
void
set
Color
set
Color
(
color1
:
number
, color2
:
number
)
:
void
Parameters
color1:
number
color2:
number
Returns
void
set
Flow
set
Flow
(
flow
:
number
, tank
:
number
)
:
void
Parameters
flow:
number
tank:
number
Returns
void
set
Force
set
Force
(
min
:
number
, max
:
number
)
:
void
Parameters
min:
number
max:
number
Returns
void
set
Gravity
set
Gravity
(
x
:
number
, y
:
number
)
:
void
Parameters
x:
number
y:
number
Returns
void
set
Life
Time
set
Life
Time
(
min
:
number
, max
:
number
)
:
void
Parameters
min:
number
max:
number
Returns
void
set
Max
Particles
Count
set
Max
Particles
Count
(
count
:
number
)
:
void
Parameters
count:
number
Returns
void
set
Particle
Rotation
Speed
set
Particle
Rotation
Speed
(
min
:
number
, max
:
number
)
:
void
Parameters
min:
number
max:
number
Returns
void
set
Position
set
Position
(
x
:
number
, y
:
number
)
:
void
Parameters
x:
number
y:
number
Returns
void
set
Size
set
Size
(
size1
:
number
, size2
:
number
)
:
void
Parameters
size1:
number
size2:
number
Returns
void
set
Texture
Name
set
Texture
Name
(
texture
:
string
, instanceContainer
:
RuntimeInstanceContainer
)
:
void
Parameters
texture:
string
instanceContainer:
RuntimeInstanceContainer
Returns
void
set
Zone
Radius
set
Zone
Radius
(
radius
:
number
)
:
void
Parameters
radius:
number
Returns
void
start
start
(
)
:
void
Returns
void
stop
stop
(
)
:
void
Returns
void
update
update
(
delta
:
number
)
:
void
Parameters
delta:
number
Returns
void
Constructors
constructor
new
Particle
Emitter
Object
Pixi
Renderer
(
instanceContainer
:
RuntimeInstanceContainer
, runtimeObject
:
RuntimeObject
, objectData
:
any
)
:
ParticleEmitterObjectPixiRenderer
Parameters
instanceContainer:
RuntimeInstanceContainer
runtimeObject:
RuntimeObject
objectData:
any
Returns
ParticleEmitterObjectPixiRenderer
Properties
emitter
emitter
:
Emitter
renderer
renderer
:
Container
<
DisplayObject
>
started
started
:
boolean
= false
Static
Private
Readonly
frequency
Minimum
Value
frequency
Minimum
Value
:
0.0001
= 0.0001
Exports
gdjs
Base3DHandler
Cube3DRuntime
Object
Model3DRuntime
Object
Pathfinding
Runtime
Behavior
Physics3DRuntime
Behavior
Physics
Character3DRuntime
Behavior
Pixi
Filters
Tools
Tile
Map
Top
Down
Movement
Runtime
Behavior
ad
Mob
device
Sensors
device
Vibration
evt
Tools
evts
Ext__
My
Extension__
My
Custom
Object
file
System
get
Pixi
Runtime
Game
With
Assets
multiplayer
multiplayer
Components
multiplayer
Peer
Js
Helper
pathfinding
physics2
physics3d
player
Authentication
player
Authentication
Components
scene3d
screenshot
steamworks
watermark
Particle
Emitter
Object
Pixi
Renderer
compute
Lifetime
constructor
destroy
emitter
get
Particle
Count
get
Renderer
Object
has
Started
is
Texture
Name
Valid
recreate
renderer
reset
Emission
set
Additive
Rendering
set
Alpha
set
Angle
set
Color
set
Flow
set
Force
set
Gravity
set
Life
Time
set
Max
Particles
Count
set
Particle
Rotation
Speed
set
Position
set
Size
set
Texture
Name
set
Zone
Radius
start
started
stop
update
frequency
Minimum
Value
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