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Hierarchy

  • Physics2SharedData

Index

Methods

  • addJoint(joint: any): number
  • clearBodyJoints(body: any): void
  • getJoint(jointId: any): any
  • getJointId(joint: any): number
  • getSharedData(runtimeScene: any, behaviorName: any): any
  • removeJoint(jointId: any): void
  • step(deltaTime: any): void

Constructors

Properties

contactListener: any
frameTime: number = 0
gravityX: any
gravityY: any
invScaleX: any
invScaleY: any
joints: any = {}
scaleX: any
scaleY: any
staticBody: any
stepped: boolean = false
timeScale: number = 1
timeStep: any
world: any

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