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A character is simulated by Jolt before the rest of the physics simulation (see doBeforePhysicsStep). This means that contacts with the character would only rarely be recognized by the physics engine if using the default contact listeners. Instead, this class allows to properly track contacts of the character using Jolt CharacterVirtual::GetActiveContacts.

Hierarchy

  • CharacterCollisionChecker

Implements

Index

Properties

Methods

  • clearContacts(): void
  • updateContacts(): void

Constructors

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