Unload all the scenes and clear the stack.
Return the current gdjs.RuntimeScene being played, or null if none is run.
Called by the RuntimeGame when the game resolution is changed. Useful to notify scene and layers that resolution is changed, as they might be caching it.
Pause the scene currently being played and start the new scene that is specified.
If externalLayoutName
is set, also instantiate the objects from this external layout.
Start the specified scene, replacing the one currently being played.
If clear
is set to true, all running scenes are also removed from the stack of scenes.
Return true if a scene was loaded, false otherwise (i.e: game not yet started).
The runtime game that is using the scene stack
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Hold the stack of scenes (gdjs.RuntimeScene) being played.