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The PIXI.js renderer for the Tile map runtime object.

Hierarchy

  • TileMapRuntimeObjectPixiRenderer

Index

Constructors

Methods

  • destroy(): void
  • flipTileOnX(x: number, y: number, layerIndex: number, flip: boolean): void
  • flipTileOnY(x: number, y: number, layerIndex: number, flip: boolean): void
  • getGridColumnCount(): number
  • getGridRowCount(): number
  • getHeight(): number
  • getRendererObject(): CompositeTilemap
  • getScaleX(): number
  • getScaleY(): number
  • getTileId(x: number, y: number, layerIndex: number): number
  • getTileMap(): null | EditableTileMap
  • getTileMapHeight(): number
  • getTileMapWidth(): number
  • getWidth(): number
  • isTileFlippedOnX(x: number, y: number, layerIndex: number): boolean
  • isTileFlippedOnY(x: number, y: number, layerIndex: number): boolean
  • refreshPixiTileMap(textureCache: TileTextureCache): void
  • removeTile(x: number, y: number, layerIndex: number): void
  • setGridColumnCount(targetColumnCount: number): void
  • setGridRowCount(targetRowCount: number): void
  • setHeight(height: number): void
  • setScaleX(scaleX: number): void
  • setScaleY(scaleY: number): void
  • setTileId(x: number, y: number, layerIndex: number, tileId: number): void
  • setWidth(width: number): void
  • updateAngle(): void
  • updateOpacity(): void
  • updatePixiTileMap(tileMap: EditableTileMap, textureCache: TileTextureCache): void
  • updatePosition(): void

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