Load the current State of the Dialogue Parser from a specified variable. Can be used to implement persistence in dialogue through your game's Load/Save function. That way you can later load all the dialogue choices the player has made.
The structured variable where to load the State from.
Load the current State of the Dialogue Parser from a specified variable. Can be used to implement persistence in dialogue through your game's Load/Save function. That way you can later load all the dialogue choices the player has made.