Store the current State of the Dialogue Parser in a specified variable. Can be used to implement persistence in dialogue through your game's Load/Save function. That way you can later load all the dialogue choices the player has made.
The variable where to store the State
Store the current State of the Dialogue Parser in a specified variable. Can be used to implement persistence in dialogue through your game's Load/Save function. That way you can later load all the dialogue choices the player has made.