• Test a timer elapsed time, if the timer doesn't exist it is created.

    Parameters

    • runtimeScene: RuntimeScene

      The scene owning the timer

    • timeInSeconds: number

      The time value to check in seconds

    • timerName: string

      The timer name

    Returns boolean

    True if the timer exists and its value is greater than or equal than the given time, false otherwise

    Deprecated

    prefer using getTimerElapsedTimeInSecondsOrNaN