Function makeMultiplayerVariablesManager
- makeMultiplayerVariablesManager(): { 
    disableVariableSynchronization: ((runtimeScene, variable) => void); 
    getPlayerVariableOwnership: ((runtimeScene, variable) => null | number); 
    getVariableTypeAndNameFromNetworkId: ((variableNetworkId) => { 
        containerId: string; 
        name: string; 
        type: string; 
    }); 
    handleChangeVariableOwnerMessagesToSend: (() => void); 
    removeVariableOwnership: ((runtimeScene, variable) => void); 
    setPlayerVariableOwnership: ((runtimeScene, variable, newVariablePlayerNumber) => void); 
    takeVariableOwnership: ((runtimeScene, variable) => void); 
} Returns { 
    disableVariableSynchronization: ((runtimeScene, variable) => void); 
    getPlayerVariableOwnership: ((runtimeScene, variable) => null | number); 
    getVariableTypeAndNameFromNetworkId: ((variableNetworkId) => { 
        containerId: string; 
        name: string; 
        type: string; 
    }); 
    handleChangeVariableOwnerMessagesToSend: (() => void); 
    removeVariableOwnership: ((runtimeScene, variable) => void); 
    setPlayerVariableOwnership: ((runtimeScene, variable, newVariablePlayerNumber) => void); 
    takeVariableOwnership: ((runtimeScene, variable) => void); 
}
disableVariableSynchronization: ((runtimeScene, variable) => void)
- (runtimeScene, variable): void
 Returns void
getPlayerVariableOwnership: ((runtimeScene, variable) => null | number)
- (runtimeScene, variable): null | number
 Returns null | number
getVariableTypeAndNameFromNetworkId: ((variableNetworkId) => { 
    containerId: string; 
    name: string; 
    type: string; 
})
- (variableNetworkId): { 
    containerId: string; 
    name: string; 
    type: string; 
} Parameters
- variableNetworkId: string
 
Returns { 
    containerId: string; 
    name: string; 
    type: string; 
}
containerId: string
name: string
type: string
handleChangeVariableOwnerMessagesToSend: (() => void)
removeVariableOwnership: ((runtimeScene, variable) => void)
- (runtimeScene, variable): void
 Returns void
setPlayerVariableOwnership: ((runtimeScene, variable, newVariablePlayerNumber) => void)
- (runtimeScene, variable, newVariablePlayerNumber): void
 Returns void
takeVariableOwnership: ((runtimeScene, variable) => void)
- (runtimeScene, variable): void
 Returns void