Register a runtime object (class extending gdjs.RuntimeObject) that can be used in a scene.
The name of the type of the object must be complete, with the namespace if any. For
example, if you are providing a Text object in the TextObject extension, the full name
of the type of the object is "TextObject::Text".
Register a runtime object (class extending gdjs.RuntimeObject) that can be used in a scene.
The name of the type of the object must be complete, with the namespace if any. For example, if you are providing a Text object in the TextObject extension, the full name of the type of the object is "TextObject::Text".