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GDevelop JavaScript game engine
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GDevelop JavaScript game engine
gdjs
EffectsTarget
Interface EffectsTarget
Hierarchy
EffectsTarget
Implemented by
RuntimeLayer
RuntimeObject
Index
Methods
get3DRenderer
Object
get
Elapsed
Time
get
Height
get
Name
get
Renderer
Object
get
Runtime
Scene
get
Width
is
Lighting
Layer
Methods
get3DRenderer
Object
get3DRenderer
Object
(
)
:
undefined
|
null
|
Object3D
<
Object3DEventMap
>
Returns
undefined
|
null
|
Object3D
<
Object3DEventMap
>
get
Elapsed
Time
get
Elapsed
Time
(
instanceContainer
?:
RuntimeInstanceContainer
)
:
number
Parameters
Optional
instanceContainer:
RuntimeInstanceContainer
Returns
number
get
Height
get
Height
(
)
:
number
Returns
number
get
Name
get
Name
(
)
:
string
Returns
string
get
Renderer
Object
get
Renderer
Object
(
)
:
undefined
|
null
|
RendererObjectInterface
Returns
undefined
|
null
|
RendererObjectInterface
get
Runtime
Scene
get
Runtime
Scene
(
)
:
RuntimeInstanceContainer
Returns
RuntimeInstanceContainer
get
Width
get
Width
(
)
:
number
Returns
number
Optional
is
Lighting
Layer
is
Lighting
Layer
(
)
:
boolean
Returns
boolean
Exports
gdjs
Base3DHandler
Cube3DRuntime
Object
Model3DRuntime
Object
Pathfinding
Runtime
Behavior
Pixi
Filters
Tools
Tile
Map
Top
Down
Movement
Runtime
Behavior
ad
Mob
device
Sensors
device
Vibration
evt
Tools
evts
Ext__
My
Extension__
My
Custom
Object
file
System
get
Pixi
Runtime
Game
With
Assets
multiplayer
multiplayer
Components
multiplayer
Peer
Js
Helper
pathfinding
physics2
player
Authentication
player
Authentication
Components
scene3d
screenshot
steamworks
watermark
Effects
Target
get3DRenderer
Object
get
Elapsed
Time
get
Height
get
Name
get
Renderer
Object
get
Runtime
Scene
get
Width
is
Lighting
Layer
Generated using
TypeDoc