The list of default behaviors.
The base parameters of the TextInput
Optional maxOptional paddingX?: numberOptional paddingY?: numberOptional spellOptional textThe list of effects.
The name of the object. During the game, objects can be queried by their name (see gdjs.RuntimeScene.prototype.getObjects for example).
The object type.
Optional usedThe resources used by this object excluding the one already used by the scene and/or the project. This attribute is only set for objects that are preloaded manually.
The list of default variables.
Base parameters for gdjs.TextInputRuntimeObject