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Functions

  • displayLeaderboard(runtimeScene: RuntimeScene, leaderboardId: string, displayLoader: boolean): Promise<void>
  • formatPlayerName(rawName?: null | string): string
  • getLastSaveError(leaderboardId?: string): null | string
  • hasBeenSaved(leaderboardId?: string): boolean
  • hasPlayerJustClosedLeaderboardView(): boolean
  • hasSavingErrored(leaderboardId?: string): boolean
  • isLeaderboardViewErrored(): boolean
  • isLeaderboardViewLoaded(): boolean
  • isLeaderboardViewLoading(): boolean
  • isSaving(leaderboardId?: string): boolean
  • savePlayerScore(runtimeScene: RuntimeScene, leaderboardId: string, score: number, playerName: string): PromiseTask<void>
  • setPreferSendConnectedPlayerScore(runtimeScene: RuntimeScene, enable: boolean): void

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