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Functions

  • continueMusicOnChannel(runtimeScene: RuntimeScene, channel: number): void
  • continueSoundOnChannel(runtimeScene: RuntimeScene, channel: number): void
  • fadeMusicVolume(runtimeScene: RuntimeScene, channel: number, toVolume: number, timeOfFade: number): void
  • fadeSoundVolume(runtimeScene: RuntimeScene, channel: number, toVolume: number, timeOfFade: number): void
  • getMusicOnChannelPitch(runtimeScene: RuntimeScene, channel: number): number
  • getMusicOnChannelPlayingOffset(runtimeScene: RuntimeScene, channel: number): number
  • getMusicOnChannelVolume(runtimeScene: RuntimeScene, channel: number): number
  • getSoundOnChannelPitch(runtimeScene: RuntimeScene, channel: number): number
  • getSoundOnChannelPlayingOffset(runtimeScene: RuntimeScene, channel: number): number
  • getSoundOnChannelVolume(runtimeScene: RuntimeScene, channel: number): number
  • isMusicOnChannelPaused(runtimeScene: RuntimeScene, channel: number): boolean
  • isMusicOnChannelPlaying(runtimeScene: RuntimeScene, channel: number): boolean
  • isMusicOnChannelStopped(runtimeScene: RuntimeScene, channel: number): boolean
  • isSoundOnChannelPaused(runtimeScene: RuntimeScene, channel: number): boolean
  • isSoundOnChannelPlaying(runtimeScene: RuntimeScene, channel: number): boolean
  • isSoundOnChannelStopped(runtimeScene: RuntimeScene, channel: number): boolean
  • pauseMusicOnChannel(runtimeScene: RuntimeScene, channel: number): void
  • pauseSoundOnChannel(runtimeScene: RuntimeScene, channel: number): void
  • playMusic(runtimeScene: RuntimeScene, soundFile: string, loop: boolean, volume: number, pitch: number): void
  • playMusicOnChannel(runtimeScene: RuntimeScene, soundFile: string, channel: number, loop: boolean, volume: number, pitch: number): void
  • playSound(runtimeScene: RuntimeScene, soundFile: string, loop: boolean, volume: number, pitch: number): void
  • playSoundOnChannel(runtimeScene: RuntimeScene, soundFile: string, channel: number, loop: boolean, volume: number, pitch: number): void
  • preloadMusic(runtimeScene: RuntimeScene, soundFile: string): void
  • preloadSound(runtimeScene: RuntimeScene, soundFile: string): void
  • setGlobalVolume(runtimeScene: RuntimeScene, globalVolume: number): void
  • setMusicOnChannelPitch(runtimeScene: RuntimeScene, channel: number, pitch: number): void
  • setMusicOnChannelPlayingOffset(runtimeScene: RuntimeScene, channel: number, playingOffset: number): void
  • setMusicOnChannelVolume(runtimeScene: RuntimeScene, channel: number, volume: number): void
  • setSoundOnChannelPitch(runtimeScene: RuntimeScene, channel: number, pitch: number): void
  • setSoundOnChannelPlayingOffset(runtimeScene: RuntimeScene, channel: number, playingOffset: number): void
  • setSoundOnChannelVolume(runtimeScene: RuntimeScene, channel: number, volume: number): void
  • stopMusicOnChannel(runtimeScene: RuntimeScene, channel: number): void
  • stopSoundOnChannel(runtimeScene: RuntimeScene, channel: number): void
  • unloadMusic(runtimeScene: RuntimeScene, soundFile: string): void
  • unloadSound(runtimeScene: RuntimeScene, soundFile: string): void

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