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GDevelop JavaScript game engine
GDevelop JavaScript game engine
gdjs
multiplayer
Namespace multiplayer
Index
Variables
DEFAULT_
OBJECT_
MAX_
SYNC_
RATE
disable
Multiplayer
For
Testing
host
Peer
Id
player
Number
Functions
authenticate
And
Quick
Join
Lobby
end
Lobby
Game
end
Lobby
When
Host
Leaves
get
Current
Player
Number
get
Current
Player
Username
get
Objects
Synchronization
Rate
get
Player
Username
get
Players
In
Lobby
Count
get
Quick
Join
Failure
Reason
handle
Host
Disconnected
handle
Lobby
Game
Ended
has
Lobby
Game
Just
Ended
has
Lobby
Game
Just
Started
has
Quick
Join
Just
Failed
is
Current
Player
Host
is
Lobbies
Window
Open
is
Lobby
Game
Running
is
Migrating
Host
is
Player
Connected
is
Ready
To
Send
Or
Receive
Game
Update
Messages
is
Searching
For
Lobby
To
Join
leave
Game
Lobby
mark
Connection
As
Connected
open
Lobbies
Window
remove
Lobbies
Container
resume
Game
set
Objects
Synchronization
Rate
should
End
Lobby
When
Host
Leaves
show
Lobbies
Close
Button
Settings
Member Visibility
Protected
Private
Inherited
Theme
OS
Light
Dark
GDevelop JavaScript game engine
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