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Functions

  • addReloadUrlToTextsContainer(onClick: () => void, textContainer: HTMLDivElement): void
  • addTextsToLoadingContainer(runtimeScene: RuntimeScene, isGameRegistered: boolean, wikiOpenAction: () => void): void
  • changeLobbiesWindowCloseActionVisibility(runtimeScene: RuntimeScene, canClose: boolean): void
  • displayConnectionErrorNotification(runtimeScene: RuntimeScene): void
  • displayHostMigrationNotification(runtimeScene: RuntimeScene): void
  • displayIframeInsideLobbiesContainer(runtimeScene: RuntimeScene, url: string): void
  • displayLobbies(runtimeScene: RuntimeScene, onCloseLobbiesContainer: () => void): void
  • displayPlayerJoinedNotification(runtimeScene: RuntimeScene, playerName: string): void
  • displayPlayerLeftNotification(runtimeScene: RuntimeScene, playerName: string): void
  • getDomElementContainer(runtimeScene: RuntimeScene): null | HTMLDivElement
  • getLobbiesCloseContainer(runtimeScene: RuntimeScene): null | HTMLDivElement
  • getLobbiesIframe(runtimeScene: RuntimeScene): null | HTMLIFrameElement
  • getLobbiesIframeContainer(runtimeScene: RuntimeScene): null | HTMLDivElement
  • getLobbiesLoaderContainer(runtimeScene: RuntimeScene): null | HTMLDivElement
  • getLobbiesRootContainer(runtimeScene: RuntimeScene): null | HTMLDivElement
  • getLobbiesTextsContainer(runtimeScene: RuntimeScene): null | HTMLDivElement
  • hideLobbiesCloseButtonTemporarily(runtimeScene: RuntimeScene): void
  • showHostMigrationFailedNotification(runtimeScene: RuntimeScene): void
  • showHostMigrationFinishedNotification(runtimeScene: RuntimeScene): void
  • showNotification(__namedParameters: { content: string; id?: string; persist?: boolean; runtimeScene: RuntimeScene; type: "warning" | "error" | "success" }): void
  • Helper to show a notification to the user, that disappears automatically.

    Parameters

    • __namedParameters: { content: string; id?: string; persist?: boolean; runtimeScene: RuntimeScene; type: "warning" | "error" | "success" }
      • content: string
      • Optional id?: string
      • Optional persist?: boolean
      • runtimeScene: RuntimeScene
      • type: "warning" | "error" | "success"

    Returns void

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