Functions
Const areObjectsColliding
- areObjectsColliding(objectsLists1: Hashtable<RuntimeObject[]>, behaviorName: string, objectsLists2: Hashtable<RuntimeObject[]>, behaviorName2: string, inverted: boolean): boolean
Parameters
objectsLists1: Hashtable<RuntimeObject[]>
behaviorName: string
objectsLists2: Hashtable<RuntimeObject[]>
behaviorName2: string
inverted: boolean
Returns boolean
Const haveObjectsStartedColliding
- haveObjectsStartedColliding(objectsLists1: Hashtable<RuntimeObject[]>, behaviorName: string, objectsLists2: Hashtable<RuntimeObject[]>, behaviorName2: string, inverted: boolean): boolean
Parameters
objectsLists1: Hashtable<RuntimeObject[]>
behaviorName: string
objectsLists2: Hashtable<RuntimeObject[]>
behaviorName2: string
inverted: boolean
Returns boolean
Const haveObjectsStoppedColliding
- haveObjectsStoppedColliding(objectsLists1: Hashtable<RuntimeObject[]>, behaviorName: string, objectsLists2: Hashtable<RuntimeObject[]>, behaviorName2: string, inverted: boolean): boolean
Parameters
objectsLists1: Hashtable<RuntimeObject[]>
behaviorName: string
objectsLists2: Hashtable<RuntimeObject[]>
behaviorName2: string
inverted: boolean
Returns boolean
Const isOnPlatform
- isOnPlatform(characterObjectsLists: Hashtable<RuntimeObject[]>, characterBehaviorName: string, physicsObjectsLists: Hashtable<RuntimeObject[]>, physicsBehaviorName: string, inverted: boolean): boolean
Parameters
characterObjectsLists: Hashtable<RuntimeObject[]>
characterBehaviorName: string
physicsObjectsLists: Hashtable<RuntimeObject[]>
physicsBehaviorName: string
inverted: boolean
Returns boolean