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Functions

  • areObjectsColliding(objectsLists1: Hashtable<RuntimeObject[]>, behaviorName: string, objectsLists2: Hashtable<RuntimeObject[]>, behaviorName2: string, inverted: boolean): boolean
  • haveObjectsStartedColliding(objectsLists1: Hashtable<RuntimeObject[]>, behaviorName: string, objectsLists2: Hashtable<RuntimeObject[]>, behaviorName2: string, inverted: boolean): boolean
  • haveObjectsStoppedColliding(objectsLists1: Hashtable<RuntimeObject[]>, behaviorName: string, objectsLists2: Hashtable<RuntimeObject[]>, behaviorName2: string, inverted: boolean): boolean
  • isOnPlatform(characterObjectsLists: Hashtable<RuntimeObject[]>, characterBehaviorName: string, physicsObjectsLists: Hashtable<RuntimeObject[]>, physicsBehaviorName: string, inverted: boolean): boolean

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