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Functions

  • getCameraRotationX(runtimeScene: RuntimeScene, layerName: string, cameraIndex: number): number
  • getCameraRotationY(runtimeScene: RuntimeScene, layerName: string, cameraIndex: number): number
  • getCameraZ(runtimeScene: RuntimeScene, layerName: string, cameraIndex: number): number
  • getFarPlane(runtimeScene: RuntimeScene, layerName: string, cameraIndex: number): number
  • getFov(runtimeScene: RuntimeScene, layerName: string, cameraIndex: number): number
  • getNearPlane(runtimeScene: RuntimeScene, layerName: string, cameraIndex: number): number
  • setCameraRotationX(runtimeScene: RuntimeScene, angle: number, layerName: string, cameraIndex: number): void
  • setCameraRotationY(runtimeScene: RuntimeScene, angle: number, layerName: string, cameraIndex: number): void
  • setCameraZ(runtimeScene: RuntimeScene, z: number, layerName: string, cameraIndex: number): void
  • setFarPlane(runtimeScene: RuntimeScene, distance: number, layerName: string, cameraIndex: number): void
  • setFov(runtimeScene: RuntimeScene, angle: number, layerName: string, cameraIndex: number): void
  • setNearPlane(runtimeScene: RuntimeScene, distance: number, layerName: string, cameraIndex: number): void
  • turnCameraTowardObject(runtimeScene: RuntimeScene, object: null | RuntimeObject, layerName: string, cameraIndex: number, isStandingOnY: boolean): void
  • turnCameraTowardPosition(runtimeScene: RuntimeScene, x: number, y: number, z: number, layerName: string, cameraIndex: number, isStandingOnY: boolean): void

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