EditorCameraState: {
    cameraMode: "free" | "orbit";
    distance: float;
    elevationAngle: float;
    positionX: float;
    positionY: float;
    positionZ: float;
    rotationAngle: float;
}

Type declaration

  • cameraMode: "free" | "orbit"
  • distance: float
  • elevationAngle: float
  • positionX: float
  • positionY: float
  • positionZ: float
  • rotationAngle: float