ParticleEmitterObjectDataType: {
    additive: boolean;
    destroyWhenNoParticles: boolean;
    emitterAngleA: float;
    emitterAngleB: float;
    emitterForceMax: float;
    emitterForceMin: float;
    flow: float;
    jumpForwardInTimeOnCreation: float;
    maxParticleNb: integer;
    particleAlpha1: float;
    particleAlpha2: number;
    particleAngle1: float;
    particleAngle2: float;
    particleColor1: string;
    particleColor2: string;
    particleGravityX: float;
    particleGravityY: float;
    particleLifeTimeMax: float;
    particleLifeTimeMin: float;
    particleSize1: float;
    particleSize2: float;
    particleSizeRandomness1: float;
    particleSizeRandomness2: float;
    rendererParam1: number;
    rendererParam2: number;
    rendererType: string;
    tank: integer;
    textureParticleName: string;
    zoneRadius: float;
}

Type declaration

  • additive: boolean
  • destroyWhenNoParticles: boolean

    Destroy the object when there is no particles?

  • emitterAngleA: float

    Deprecated

    Data not used

  • emitterAngleB: float

    Cone spray angle (degrees)

  • emitterForceMax: float
  • emitterForceMin: float
  • flow: float
  • jumpForwardInTimeOnCreation: float
  • maxParticleNb: integer
  • particleAlpha1: float
  • particleAlpha2: number
  • particleAngle1: float

    Particle min rotation speed (degrees/second)

  • particleAngle2: float

    Particle max rotation speed (degrees/second)

  • particleColor1: string
  • particleColor2: string
  • particleGravityX: float
  • particleGravityY: float
  • particleLifeTimeMax: float
  • particleLifeTimeMin: float
  • particleSize1: float
  • particleSize2: float
  • particleSizeRandomness1: float
  • particleSizeRandomness2: float
  • rendererParam1: number
  • rendererParam2: number
  • rendererType: string
  • tank: integer
  • textureParticleName: string

    Resource name for image in particle

  • zoneRadius: float