ParticleEmitterObjectDataType: {
    additive: boolean;
    destroyWhenNoParticles: boolean;
    emitterAngleA: number;
    emitterAngleB: number;
    emitterForceMax: number;
    emitterForceMin: number;
    flow: number;
    jumpForwardInTimeOnCreation: number;
    maxParticleNb: number;
    particleAlpha1: number;
    particleAlpha2: number;
    particleAngle1: number;
    particleAngle2: number;
    particleColor1: string;
    particleColor2: string;
    particleGravityX: number;
    particleGravityY: number;
    particleLifeTimeMax: number;
    particleLifeTimeMin: number;
    particleSize1: number;
    particleSize2: number;
    particleSizeRandomness1: number;
    particleSizeRandomness2: number;
    rendererParam1: number;
    rendererParam2: number;
    rendererType: string;
    tank: number;
    textureParticleName: string;
    zoneRadius: number;
}

Type declaration

  • additive: boolean
  • destroyWhenNoParticles: boolean

    Destroy the object when there is no particles?

  • emitterAngleA: number

    Deprecated

    Data not used

  • emitterAngleB: number

    Cone spray angle (degrees)

  • emitterForceMax: number
  • emitterForceMin: number
  • flow: number
  • jumpForwardInTimeOnCreation: number
  • maxParticleNb: number
  • particleAlpha1: number
  • particleAlpha2: number
  • particleAngle1: number

    Particle min rotation speed (degrees/second)

  • particleAngle2: number

    Particle max rotation speed (degrees/second)

  • particleColor1: string
  • particleColor2: string
  • particleGravityX: number
  • particleGravityY: number
  • particleLifeTimeMax: number
  • particleLifeTimeMin: number
  • particleSize1: number
  • particleSize2: number
  • particleSizeRandomness1: number
  • particleSizeRandomness2: number
  • rendererParam1: number
  • rendererParam2: number
  • rendererType: string
  • tank: number
  • textureParticleName: string

    Resource name for image in particle

  • zoneRadius: number