Type alias ParticleEmitterObjectDataType
ParticleEmitterObjectDataType: {
additive: boolean;
destroyWhenNoParticles: boolean;
emitterAngleA: float;
emitterAngleB: float;
emitterForceMax: float;
emitterForceMin: float;
flow: float;
jumpForwardInTimeOnCreation: float;
maxParticleNb: integer;
particleAlpha1: float;
particleAlpha2: number;
particleAngle1: float;
particleAngle2: float;
particleColor1: string;
particleColor2: string;
particleGravityX: float;
particleGravityY: float;
particleLifeTimeMax: float;
particleLifeTimeMin: float;
particleSize1: float;
particleSize2: float;
particleSizeRandomness1: float;
particleSizeRandomness2: float;
rendererParam1: number;
rendererParam2: number;
rendererType: string;
tank: integer;
textureParticleName: string;
zoneRadius: float;
}
Type declaration
additive: boolean
destroyWhenNoParticles: boolean
emitterAngleA: float
emitterAngleB: float
emitterForceMax: float
emitterForceMin: float
flow: float
jumpForwardInTimeOnCreation: float
maxParticleNb: integer
particleAlpha1: float
particleAlpha2: number
particleAngle1: float
particleAngle2: float
particleColor1: string
particleColor2: string
particleGravityX: float
particleGravityY: float
particleLifeTimeMax: float
particleLifeTimeMin: float
particleSize1: float
particleSize2: float
particleSizeRandomness1: float
particleSizeRandomness2: float
rendererParam1: number
rendererParam2: number
rendererType: string
tank: integer
textureParticleName: string
zoneRadius: float
Destroy the object when there is no particles?