Type alias ParticleEmitterObjectDataType
ParticleEmitterObjectDataType: {
additive: boolean;
destroyWhenNoParticles: boolean;
emitterAngleA: number;
emitterAngleB: number;
emitterForceMax: number;
emitterForceMin: number;
flow: number;
jumpForwardInTimeOnCreation: number;
maxParticleNb: number;
particleAlpha1: number;
particleAlpha2: number;
particleAngle1: number;
particleAngle2: number;
particleColor1: string;
particleColor2: string;
particleGravityX: number;
particleGravityY: number;
particleLifeTimeMax: number;
particleLifeTimeMin: number;
particleSize1: number;
particleSize2: number;
particleSizeRandomness1: number;
particleSizeRandomness2: number;
rendererParam1: number;
rendererParam2: number;
rendererType: string;
tank: number;
textureParticleName: string;
zoneRadius: number;
}
Type declaration
additive: boolean
destroyWhenNoParticles: boolean
emitterAngleA: number
emitterAngleB: number
emitterForceMax: number
emitterForceMin: number
flow: number
jumpForwardInTimeOnCreation: number
maxParticleNb: number
particleAlpha1: number
particleAlpha2: number
particleAngle1: number
particleAngle2: number
particleColor1: string
particleColor2: string
particleGravityX: number
particleGravityY: number
particleLifeTimeMax: number
particleLifeTimeMin: number
particleSize1: number
particleSize2: number
particleSizeRandomness1: number
particleSizeRandomness2: number
rendererParam1: number
rendererParam2: number
rendererType: string
tank: number
textureParticleName: string
zoneRadius: number
Destroy the object when there is no particles?