RaycastTestResult: {
    closeSqDist: float;
    closeX: float;
    closeY: float;
    collision: boolean;
    edgeX: float;
    edgeY: float;
    farSqDist: float;
    farX: float;
    farY: float;
}

Type declaration

  • closeSqDist: float
  • closeX: float
  • closeY: float
  • collision: boolean
  • edgeX: float
  • edgeY: float
  • farSqDist: float
  • farX: float
  • farY: float