Type alias GameplayTestAimResult
GameplayTestAimResult: {
aimed: boolean;
measuredFrom: "camera" | "object";
pitchDiff: float;
sawPitchResponse: boolean;
sawYawResponse: boolean;
yawDiff: float;
}
Type declaration
aimed: boolean
measuredFrom: "camera" | "object"
pitchDiff: float
sawPitchResponse: boolean
sawYawResponse: boolean
yawDiff: float
The outcome of
lookTowardWithMouseDelta: whether the aim succeeded, the remaining aim error, and whether the game responded to the mouse at all.sawYawResponse: falseusually means the game ignores mouse deltas (e.g. the pointer lock was never engaged: click once first).sawPitchResponse: false(with a yaw response) means the vertical aim could not be measured: the aim automatically fell back to yaw-only.