How the children of a custom object are placed in the scene: the
COMPLETE transformation of every custom object above them - the parent
first, then each of its own parents - and the layer they all report.
Applying transformations in order moves a point from the local space
of these children to the scene space.
Type declaration
layer: string
The layer of the TOP custom object: the internal layers of a custom
object mean nothing outside of it.
transformations: ((point) => void)[]
The transformation of each custom object above the children,
innermost (their own parent) first.
How the children of a custom object are placed in the scene: the COMPLETE transformation of every custom object above them - the parent first, then each of its own parents - and the layer they all report.
Applying
transformationsin order moves a point from the local space of these children to the scene space.