GameplayTestChildrenSpace: {
    layer: string;
    transformations: ((point) => void)[];
}

How the children of a custom object are placed in the scene: the COMPLETE transformation of every custom object above them - the parent first, then each of its own parents - and the layer they all report.

Applying transformations in order moves a point from the local space of these children to the scene space.

Type declaration

  • layer: string

    The layer of the TOP custom object: the internal layers of a custom object mean nothing outside of it.

  • transformations: ((point) => void)[]

    The transformation of each custom object above the children, innermost (their own parent) first.