Optional cause?: "harness" | "controlsProbe" | "game" | "networkSync" | "external" | "unknown"Optional causeFor an external cause: where the change came from (call stack).
Optional count?: integersceneReset is recorded when the running scene was replaced by a NEW
instance of the same scene: objects are back to their initial state.
Legitimate when the game restarts the level; a symptom of external
interference otherwise.
Optional object?: stringOptional scene
Who changed the scene: the test itself (
harness- agoToScene, orcontrolsProbefor the scene restarts thatresetSceneAndProbeControlsperforms itself - expected, not a malfunction), the game's own logic (game- a scene change/restart action), multiplayer state (networkSync), or something outside of the game (external- a symptom of interference with the test).