GameplayTestNearbyObjectSnapshot: GameplayTestObjectSnapshot & {
    above: boolean;
    bearingFromReference: float;
    below: boolean;
    distance: float;
    left: boolean;
    relativeX: float;
    relativeY: float;
    relativeZ?: float;
    right: boolean;
}

Type declaration

  • above: boolean
  • bearingFromReference: float
  • below: boolean
  • distance: float
  • left: boolean
  • relativeX: float
  • relativeY: float
  • Optional relativeZ?: float
  • right: boolean