Full distance to the target (3D when Z is available).
Distance to the target ignoring Z (equals distance in 2D).
Vertical aim difference in degrees (3D only, 0 in 2D).
True when the target is within reachRadius (default: 30).
Optional relativeZ?: floatOptional targetZ?: floatDifference between the reference object's angle (yaw) and the direction of the target, in degrees, normalized to [-180, 180].
The position of a target relative to a reference object (2D and 3D). How to move toward the target (which keys, when to jump...) is up to the test script - see
resetSceneAndProbeControlsto discover the controls andmakeProgressTrackerto detect a lack of progress.