The axis-aligned box, in SCENE coordinates, of a child of a custom
object: the box of the child in the local space of its parent - its
OWN complete transformation included (rotations around X, Y and Z,
flips: a 3D child rotated around X is oriented in it) - with its
corners moved through the COMPLETE transformation (pivots, rotations
around X/Y/Z, scales, flips) of every custom object above it.
This is the only size information of a child that accounts for its
parents: width/height/depth stay the child's own local values
(see isLocalGeometry).
minZ and maxZ are 0 for a child without a Z in a 2D game.
The axis-aligned box, in SCENE coordinates, of a child of a custom object: the box of the child in the local space of its parent - its OWN complete transformation included (rotations around X, Y and Z, flips: a 3D child rotated around X is oriented in it) - with its corners moved through the COMPLETE transformation (pivots, rotations around X/Y/Z, scales, flips) of every custom object above it.
This is the only size information of a child that accounts for its parents:
width/height/depthstay the child's own local values (seeisLocalGeometry).minZandmaxZare 0 for a child without a Z in a 2D game.