GameplayTestWorldBounds: {
    maxX: float;
    maxY: float;
    maxZ: float;
    minX: float;
    minY: float;
    minZ: float;
}

The axis-aligned box, in SCENE coordinates, of a child of a custom object: the box of the child in the local space of its parent - its OWN complete transformation included (rotations around X, Y and Z, flips: a 3D child rotated around X is oriented in it) - with its corners moved through the COMPLETE transformation (pivots, rotations around X/Y/Z, scales, flips) of every custom object above it.

This is the only size information of a child that accounts for its parents: width/height/depth stay the child's own local values (see isLocalGeometry).

minZ and maxZ are 0 for a child without a Z in a 2D game.

Type declaration

  • maxX: float
  • maxY: float
  • maxZ: float
  • minX: float
  • minY: float
  • minZ: float