8 #include "GDCore/String.h"
12 class EventsBasedObject;
25 ComplyVariantsToEventsBasedObject(
const gd::Project &project,
28 static std::vector<gd::String> FindAllChildrenCustomObjectType(
33 static void FindAllChildrenCustomObjectType(
36 std::vector<gd::String> &objectTypes);
Represents an object that is implemented with events.
Definition: EventsBasedObject.h:32
Definition: EventsBasedObjectVariantHelper.h:18
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:51
Definition: CommonTools.h:24