6 #if defined(GD_IDE_ONLY)
7 #ifndef EventsFunctionTools_H
8 #define EventsFunctionTools_H
10 #include "GDCore/String.h"
13 class EventsFunctionsContainer;
14 class ObjectsContainer;
15 class ParameterMetadata;
17 class EventsBasedBehavior;
18 class EventsBasedObject;
36 static void FreeEventsFunctionToObjectsContainer(
51 static void BehaviorEventsFunctionToObjectsContainer(
66 static void ObjectEventsFunctionToObjectsContainer(
Represents a behavior that is implemented with events.
Definition: EventsBasedBehavior.h:31
Represents an object that is implemented with events.
Definition: EventsBasedObject.h:29
Events that can be generated as a stand-alone function, and used as a condition, action or expression...
Definition: EventsFunction.h:39
Used as a base class for classes that will own events-backed functions.
Definition: EventsFunctionsContainer.h:27
Used as a base class for classes that will own objects (see gd::Object).
Definition: ObjectsContainer.h:36
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:50
Definition: CommonTools.h:24