7 #ifndef GDCORE_INSTRUCTIONS_COUNT_EVALUATOR_H
8 #define GDCORE_INSTRUCTIONS_COUNT_EVALUATOR_H
11 #include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
12 #include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
13 #include "GDCore/IDE/Project/ArbitraryObjectsWorker.h"
14 #include "GDCore/String.h"
39 : project(project_), instructionCount(0){};
45 bool isCondition)
override;
ArbitraryEventsWorker is an abstract class used to browse events (and instructions) and do some work ...
Definition: ArbitraryEventsWorker.h:111
An instruction is a member of an event: It can be a condition or an action.
Definition: Instruction.h:30
Count the number of instructions in a project excluding extensions.
Definition: InstructionsCountEvaluator.h:30
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:50
Definition: CommonTools.h:24