11 class ArbitraryResourceWorker;
12 class EventsBasedObjectVariant;
13 class EventsFunctionsExtension;
34 static void ExposeWholeProjectResources(
gd::Project &project,
42 static void ExposeProjectResources(
gd::Project &project,
50 static void ExposeLayoutResources(
gd::Project &project,
57 static void ExposeEventsBasedObjectVariantResources(
65 static void ExposeEffectResources(
gd::Platform &platform,
ArbitraryResourceWorker is used so as to inventory resources and sometimes update them.
Definition: ArbitraryResourceWorker.h:44
Represents an effect that can be applied on a layer.
Definition: Effect.h:21
Represents a variation of style of an events-based object.
Definition: EventsBasedObjectVariant.h:26
Hold a list of Events Functions (gd::EventsFunction) and Events Based Behaviors.
Definition: EventsFunctionsExtension.h:41
Represent a layout ( also called a scene ) of a project.
Definition: Layout.h:40
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:50
Definition: ResourceExposer.h:23
Definition: CommonTools.h:24