11 class ArbitraryResourceWorker;
32 static void ExposeWholeProjectResources(
gd::Project &project,
40 static void ExposeProjectResources(
gd::Project &project,
ArbitraryResourceWorker is used so as to inventory resources and sometimes update them.
Definition: ArbitraryResourceWorker.h:44
Represents an effect that can be applied on a layer.
Definition: Effect.h:22
Represent a layout ( also called a scene ) of a project.
Definition: Layout.h:40
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:51
Definition: ResourceExposer.h:21
Definition: CommonTools.h:24