12 #include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
13 #include "GDCore/String.h"
14 #include "GDCore/IDE/ResourceExposer.h"
39 const std::vector<gd::String>& GetAllResources();
40 std::set<gd::String>& GetAllImages() {
return GetAll(
"image"); };
41 std::set<gd::String>& GetAllAudios() {
return GetAll(
"audio"); };
42 std::set<gd::String>& GetAllFonts() {
return GetAll(
"font"); };
43 std::set<gd::String>& GetAllJsons() {
return GetAll(
"json"); };
44 std::set<gd::String>& GetAllTilemaps() {
return GetAll(
"tilemap"); };
45 std::set<gd::String>& GetAllTilesets() {
return GetAll(
"tileset"); };
46 std::set<gd::String>& GetAllVideos() {
return GetAll(
"video"); };
47 std::set<gd::String>& GetAllBitmapFonts() {
return GetAll(
"bitmapFont"); };
48 std::set<gd::String>& GetAll3DModels() {
return GetAll(
"model3D"); };
49 std::set<gd::String>& GetAllAtlases() {
return GetAll(
"atlas"); };
50 std::set<gd::String>& GetAllSpines() {
return GetAll(
"spine"); };
51 std::set<gd::String>& GetAll(
const gd::String& resourceType) {
52 if (resourceType ==
"image")
return allImages;
53 if (resourceType ==
"audio")
return allAudios;
54 if (resourceType ==
"font")
return allFonts;
55 if (resourceType ==
"json")
return allJsons;
56 if (resourceType ==
"tilemap")
return allTilemaps;
57 if (resourceType ==
"tileset")
return allTilesets;
58 if (resourceType ==
"video")
return allVideos;
59 if (resourceType ==
"bitmapFont")
return allBitmapFonts;
60 if (resourceType ==
"model3D")
return allModel3Ds;
61 if (resourceType ==
"atlas")
return allAtlases;
62 if (resourceType ==
"spine")
return allSpines;
64 return emptyResources;
71 allImages.insert(resourceName);
74 allAudios.insert(resourceName);
77 allFonts.insert(resourceName);
80 allJsons.insert(resourceName);
83 allTilemaps.insert(resourceName);
86 allTilesets.insert(resourceName);
89 allVideos.insert(resourceName);
92 allBitmapFonts.insert(resourceName);
95 allModel3Ds.insert(resourceName);
98 allAtlases.insert(resourceName);
101 allSpines.insert(resourceName);
105 std::vector<gd::String> allResources;
106 std::set<gd::String> allImages;
107 std::set<gd::String> allAudios;
108 std::set<gd::String> allFonts;
109 std::set<gd::String> allJsons;
110 std::set<gd::String> allTilemaps;
111 std::set<gd::String> allTilesets;
112 std::set<gd::String> allVideos;
113 std::set<gd::String> allBitmapFonts;
114 std::set<gd::String> allModel3Ds;
115 std::set<gd::String> allAtlases;
116 std::set<gd::String> allSpines;
117 std::set<gd::String> emptyResources;
119 static const std::vector<gd::String> resourceTypes;
ArbitraryResourceWorker is used so as to inventory resources and sometimes update them.
Definition: ArbitraryResourceWorker.h:44
Class used to track all resources used by a game, or a part of it (like a gd::Object).
Definition: ResourcesInUseHelper.h:33
virtual void ExposeSpine(gd::String &resourceName) override
Expose an spine, which is always a reference to a "spine" resource.
Definition: ResourcesInUseHelper.h:100
virtual void ExposeFile(gd::String &resource) override
Expose a raw filename.
Definition: ResourcesInUseHelper.h:67
virtual void ExposeVideo(gd::String &resourceName) override
Expose a video, which is always a reference to a "video" resource.
Definition: ResourcesInUseHelper.h:88
virtual void ExposeAtlas(gd::String &resourceName) override
Expose an atlas, which is always a reference to a "atlas" resource.
Definition: ResourcesInUseHelper.h:97
virtual void ExposeTileset(gd::String &resourceName) override
Expose a Tileset, which is always a reference to a "tileset" resource.
Definition: ResourcesInUseHelper.h:85
virtual void ExposeJson(gd::String &resourceName) override
Expose a JSON, which is always a reference to a "json" resource.
Definition: ResourcesInUseHelper.h:79
virtual void ExposeBitmapFont(gd::String &resourceName) override
Expose a bitmap font, which is always a reference to a "bitmapFont" resource.
Definition: ResourcesInUseHelper.h:91
virtual void ExposeTilemap(gd::String &resourceName) override
Expose a Tilemap, which is always a reference to a "tilemap" resource.
Definition: ResourcesInUseHelper.h:82
virtual void ExposeModel3D(gd::String &resourceName) override
Expose a 3D model, which is always a reference to a "model3D" resource.
Definition: ResourcesInUseHelper.h:94
virtual void ExposeFont(gd::String &resourceName) override
Expose a font, which is either a reference to a "font" resource, or a filename if no resource with th...
Definition: ResourcesInUseHelper.h:76
virtual void ExposeAudio(gd::String &resourceName) override
Expose an audio, which is either a reference to an "audio" resource, or a filename if no resource wit...
Definition: ResourcesInUseHelper.h:73
virtual void ExposeImage(gd::String &resourceName) override
Expose an image, which is always a reference to a "image" resource.
Definition: ResourcesInUseHelper.h:70
Inventory all resources used by a project.
Definition: ResourcesManager.h:557
String represents an UTF8 encoded string.
Definition: String.h:31
Definition: CommonTools.h:24