7 #ifndef SCENENAMEMANGLER_H
8 #define SCENENAMEMANGLER_H
9 #include <unordered_map>
10 #include "GDCore/String.h"
33 static void DestroySingleton();
40 std::unordered_map<gd::String, gd::String>
Mangle the name of a scene, so that it can be used in code or file names.
Definition: SceneNameMangler.h:20
String represents an UTF8 encoded string.
Definition: String.h:33
Definition: CommonTools.h:24