6 #ifndef GDCORE_EVENTS_SERIALIZATION_H
7 #define GDCORE_EVENTS_SERIALIZATION_H
9 #include "GDCore/Serialization/Serializer.h"
11 class InstructionsList;
33 static void UnserializeEventsFrom(
gd::Project& project,
48 static void UnserializeInstructionsFrom(
gd::Project& project,
64 static void UpdateInstructionsFromGD2x(
gd::Project& project,
66 bool instructionsAreActions);
73 static void UpdateInstructionsFromGD31x(
gd::Project& project,
83 static void UpdateInstructionsFromGD4097(
gd::Project& project,
A list of events.
Definition: EventsList.h:32
Contains tools for loading and saving events to SerializerElement.
Definition: Serialization.h:25
Definition: InstructionsList.h:25
Base class representing a project (game), including all resources, scenes, objects,...
Definition: Project.h:51
A generic container that can represent a value ( containing a string, double, bool or int),...
Definition: SerializerElement.h:37
Definition: CommonTools.h:24