The animation list data used to initialize the animator
The game image manager
Returns the current frame or null if the current animation doesn't have any frame.
Return true if animation has ended. Prefer using hasAnimationEnded. This method returns true as soon as the animation enters the last frame, not at the end of the last frame.
Register a listener to frame changes.
It's useful for custom objects as they don't drive this class themselves.
Called each time getCurrentFrame changes.
Image-base animation model.