This debugger client connects to the parent window, exchanging
and receiving messages using
postMessage and the
message event listener.
Send a message (a log) to debugger server.
Callback called when the game is paused.
Callback called when the game is resumed.
Send logs from the hot reloader to the server.
The hot reloader logs.
Callback called when profiling is starting.
Callback called when profiling is ending.
Dump all the relevant data from the RuntimeGame instance and send it to the server.
Should be called by derived class to handle a command received from the debugger server.
An object containing the command to do.
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