The base class describing a debugger client, that can be used to inspect a runtime game (dump its state) or alter it.

Hierarchy (view full)

Constructors

Methods

  • Parameters

    • changes: {
          addedInstances: InstanceData[];
          isSendingBackSelectionForDefaultSize: boolean;
          objectNameToEdit: null | string;
          removedInstances: InstancePersistentUuidData[];
          selectedInstances: InstancePersistentUuidData[];
          updatedInstances: InstanceData[];
      }
      • addedInstances: InstanceData[]
      • isSendingBackSelectionForDefaultSize: boolean
      • objectNameToEdit: null | string
      • removedInstances: InstancePersistentUuidData[]
      • selectedInstances: InstancePersistentUuidData[]
      • updatedInstances: InstanceData[]

    Returns void

  • Parameters

    • keyEventLike: {
          altKey: boolean;
          ctrlKey: boolean;
          keyCode: number;
          metaKey: boolean;
          shiftKey: boolean;
      }
      • altKey: boolean
      • ctrlKey: boolean
      • keyCode: number
      • metaKey: boolean
      • shiftKey: boolean

    Returns void