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Base parameters for gdjs.Cube3DRuntimeObject

Hierarchy

Index

Properties

behaviors: any[]

The list of default behaviors.

content: Object3DDataContent & { backFaceResourceName: string; backFaceResourceRepeat: boolean; backFaceUpThroughWhichAxisRotation: "Y" | "X"; backFaceVisible: boolean; bottomFaceResourceName: string; bottomFaceResourceRepeat: boolean; bottomFaceVisible: boolean; enableTextureTransparency: boolean; facesOrientation: "Y" | "Z"; frontFaceResourceName: string; frontFaceResourceRepeat: boolean; frontFaceVisible: boolean; leftFaceResourceName: string; leftFaceResourceRepeat: boolean; leftFaceVisible: boolean; materialType: "Basic" | "StandardWithoutMetalness"; rightFaceResourceName: string; rightFaceResourceRepeat: boolean; rightFaceVisible: boolean; topFaceResourceName: string; topFaceResourceRepeat: boolean; topFaceVisible: boolean }

The base parameters of the Cube3D object

effects: EffectData[]

The list of effects.

name: string

The name of the object. During the game, objects can be queried by their name (see {@link gdjs.RuntimeScene.prototype.getObjects} for example).

type: string

The object type.

variables: RootVariableData[]

The list of default variables.

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