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Base parameters for gdjs.Cube3DRuntimeObject

Hierarchy

Index

Properties

behaviors: any[]

The list of default behaviors.

content: Object3DDataContent & { animations: Model3DAnimation[]; centerLocation: "ModelOrigin" | "ObjectCenter" | "BottomCenterZ" | "BottomCenterY"; keepAspectRatio: boolean; materialType: "Basic" | "StandardWithoutMetalness" | "KeepOriginal"; modelResourceName: string; originLocation: "ModelOrigin" | "ObjectCenter" | "BottomCenterZ" | "BottomCenterY" | "TopLeft"; rotationX: number; rotationY: number; rotationZ: number }

The base parameters of the Model3D object

effects: EffectData[]

The list of effects.

name: string

The name of the object. During the game, objects can be queried by their name (see {@link gdjs.RuntimeScene.prototype.getObjects} for example).

type: string

The object type.

variables: RootVariableData[]

The list of default variables.

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