Type alias RuntimeGameStatus
RuntimeGameStatus: { editorCamera3D?: EditorCameraState; editorId: string | null; eventsBasedObjectType: string | null; eventsBasedObjectVariantName: string | null; injectedExternalLayoutName: string | null; isInGameEdition: boolean; isPaused: boolean; sceneName: string | null; skipCreatingInstancesFromScene: boolean; } Type declaration
editorId: string | null
eventsBasedObjectType: string | null
eventsBasedObjectVariantName: string | null
injectedExternalLayoutName: string | null
isInGameEdition: boolean
isPaused: boolean
sceneName: string | null
skipCreatingInstancesFromScene: boolean
The desired status of the game, used for previews or in-game edition. Either stored in the options generated by the preview or in the URL in case of a hard reload.