RuntimeGameStatus: {
    editorCamera3D?: EditorCameraState;
    editorId: string | null;
    eventsBasedObjectType: string | null;
    eventsBasedObjectVariantName: string | null;
    injectedExternalLayoutName: string | null;
    isInGameEdition: boolean;
    isPaused: boolean;
    sceneName: string | null;
    skipCreatingInstancesFromScene: boolean;
}

The desired status of the game, used for previews or in-game edition. Either stored in the options generated by the preview or in the URL in case of a hard reload.

Type declaration

  • Optional editorCamera3D?: EditorCameraState
  • editorId: string | null
  • eventsBasedObjectType: string | null
  • eventsBasedObjectVariantName: string | null
  • injectedExternalLayoutName: string | null
  • isInGameEdition: boolean
  • isPaused: boolean
  • sceneName: string | null
  • skipCreatingInstancesFromScene: boolean